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Transformations are the basic building block of any animation in 2d and 3d. You need them to position individual graphical elements in space but also for cameras looking at them and viewports within the renderer. We will have a look on how to build virtual cameras, billdboards, multiscreen applications, and pixelbased rendering.

You will get most out of this workshop if you visited "Mathematics for vvvv" before as it gives a good foundation for the math involved in transformations.

A laptop running vvvv.

who: Sebastian Gregor (gregsn), Tebjan Halm (tonfilm)
WednesdayNov 17th14:30 - 17:30
where: Newton